Editing Objects in a Process Step

In the Process Editor, you can edit learned objects in the Step Editor. After you edit an object, it will persist through all of the processes that utilize the object.

System objects can not be edited.

Interfaces

If you are using the following interfaces, see Editing Objects During Process Creation and Execution for instructions on how to edit objects in a process step and during execution:

  • HTML
  • Silverlight
  • Flex

If you are using the Mobile interface, see Editing Mobile Interface Objects During Process Creation and Execution.

The Certify Mac interface supports use of the Edit Object utility for browser-based process steps. Both Safari and Chrome browsers are supported. If you are using the Mac interface, you must be connected to a remote Mac. Click here to find out more information about the Connect to Mac and Mac Settings options.

To edit objects in a process step:

  1. Open the application that contains the object that you want to edit.
  2. In the Processes window, right-click on an existing process and select Edit, or right-click in the Processes Summary pane and select New Process.

    The Process Editor opens. For information on creating new processes, see Creating Processes and Adding Steps to Processes.

  3. In the Process Editor, click the Steps tab.

The Steps tab opens.

  1. In the Step grid, right-click on the step in which you want to edit the object and select Map Object Details.

The Edit Object dialog appears.

  1. If needed, update the following information in the fields:

    Field

    Description

    Name

    Enter a unique name for the object.

    The name can have a maximum of 500 characters. Special characters and numbers are allowed in names.

    Physical Name

    Enter a physical name for the object. A physical name is given by the programmer in the application's code.

    The physical name can have a maximum of 500 characters. Special characters and numbers are allowed in descriptions.

    Description

    Enter a description to identify the object.

    The description can have a maximum of 256 characters. Special characters and numbers are allowed in descriptions.

    Interface

    Select an interface from the drop-down list where the new object will reside.

    Class

    Select a class that defines the object from the drop-down list. The class selection list is determined by the interface you select.

    Exclude from Resolve

    If you manually created the object because it was not found in any map file, enable this option to not resolve or import this object.

    Disabled

    Select this option if you want this object to be visible and included in a test. If you do not want to include this object in your test, do not select this option.

  1. If you want to link an object to a variable, click the Linked Variable button. If you do not choose this option, go to Step 9.

The Select Variable dialog appears.

  1. In the Navigation pane, select the folder that contains the variable you want to add.
  2. In the Variables Summary pane, select a variable.
  3. Click OK.

The variable appears in the Linked Variable field.

  1. Click OK.

The updated object is saved.

 

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