Editing Objects During Execution

If you are using the following interfaces, see Editing Objects During Process Creation and Execution for instructions on how to edit objects in during process execution:

  • HTML
  • Silverlight
  • Flex

If you are using the Mobile interface, see Editing Mobile Interface Objects During Process Creation and Execution.

If an object is not being found during test execution, you are able to revise the attribute string for the object while you are executing the process.

System objects can not be edited.

A user must have write access to the Application Version to use the feature.

To edit an object during execution:

  1. In the Navigation pane, click Processes.

The Processes window appears.

  1. In the Processes Summary pane, select a process that contains a Manual Step action and complete one of the following:
  2. Select a process and click the Run button
  3. Right-click a process and select Run.
  4.     Note:  You are able to run a process from the Process Editor by clicking the Run button in the toolbar.

The Configuration dialog appears.

  1. In the Run Settings section, click the Run Mode drop-down list and select Manual.
  2. Configure the other settings to run your process.
  3. Click Start.

The Execution dialog appears with the Step tab in view.

  1. Expand the Step view by clicking the Expand/Collapse button on the right of the dialog. The Expanded view allows you to view the steps while using the other tabs.
  2. Click the Manual Execution tab to view the details of each step's execution.
  3. At the top of the Execution dialog, click the Step button to begin process execution.
  4. Continue to click the Step button for each process step.
  5. If an object cannot be found when executing a specific step, right-click on the step and select Edit Object.

    The Edit Object dialog opens.

  1. If needed, update the following information in the fields. In most cases, you will choose to just edit the attribute string in the Identification Parameters grid.

    Field

    Description

    Name

    Enter a unique name for the object.

    The name can have a maximum of 500 characters. Special characters and numbers are allowed in names.

    Physical Name

    Enter a physical name for the object. A physical name is given by the programmer in the application's code.

    The physical name can have a maximum of 500 characters. Special characters and numbers are allowed in descriptions.

    Description

    Enter a description to identify the object.

    The description can have a maximum of 256 characters. Special characters and numbers are allowed in descriptions.

    Interface

    Select an interface from the drop-down list where the new object will reside.

    Class

    Select a class that defines the object from the drop-down list. The class selection list is determined by the interface you select.

    Exclude from Resolve

    If you manually created the object because it was not found in any map file, enable this option to not resolve or import this object.

    Disabled

    Select this option if you want this object to be visible and included in a test. If you do not want to include this object in your test, do not select this option.

  1. If you want to link an object to a variable, click the Select Variable button. If you do not choose this option, go to Step 16.

The Select Variable dialog appears.

  1. In the Navigation pane, select the folder that contains the variable you want to add.
  2. In the Variables Summary pane, select a variable.
  3. Click OK.

The variable appears in the Linked Variable field.

  1. Click OK.

The updated object is saved.

 

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